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This week I implemented camera movement to enable us to test the project without having to Oculus setup yet. This enables us to look around as it follows the mouse’s movement, as the gif below shows. A ray cast has also been setup that fires from the camera’s position and in the direction the camera is facing. This ray cast will be used to produce a fire particle system, which when it interacts with the environment (trees and bushes) it will burn. That will be the next task me.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)