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Similar to to last week’s blog, I managed to get the fire burning effect implemented with the terrain being burned after it has finished.
A particle effect has been added to start when the player is looking at something that isn’t burned and can be burned. This is to help people know where they are looking.
Next task is to have the fire spread from mesh to mesh, to give a nice spread effect.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)