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I managed to implement the complete system for burning the trees completely with the withering, the particle system and the leaves being destroyed completely.
This will need to be improved as it will probably tank the Oculus Quest with their being so many particle systems. Maybe extending the fire manager is required in order to achieve an effect, without destroying the frame rate.
Implementing the fire burning the terrain mesh is next, the idea with that is to split the mesh up into smaller meshes. With this the user will look at each section and only that section will burn.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)