Audio-Visual Production: Building the Terrain

Audio-Visual Production: Building the Terrain

Jan 24, 2020. | By: Lewis Bond
1 min

Terrain

This week I made some terrain for the project using the terrain builder tool in Unity. The terrain had to fit the purpose of it looking like the amazon ground level for the most part but with a large flat area where the farming and production building/land will be located. To fit along with the low-poly theme I had to export it as an obj and convert in blender in a low poly mesh. This then gave it the feel we were going along with with the assets we have already acquired.

The image on the left show the high quality terrain in Unity and on the right shows it converted into a low poly mesh in blender.


NEXT BLOG POST

About

Those who can do and those who can't teach games design.

Our Bunker



United Kingdom.