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This week I made some terrain for the project using the terrain builder tool in Unity. The terrain had to fit the purpose of it looking like the amazon ground level for the most part but with a large flat area where the farming and production building/land will be located. To fit along with the low-poly theme I had to export it as an obj and convert in blender in a low poly mesh. This then gave it the feel we were going along with with the assets we have already acquired.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)