1 min
The players move about the board when the user clicks on a tile. There are turns in the game are determined by the server so for now the first player starts then it recieves that data and sends it out to all the other players as well as which players turn it is next. It just increments a value until it reaches the max players then resets it back to the first player. The data is sent via a packet. The packet contains the map and the player data which the server then updates it data and feeds it out to the other players.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)