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For the network game we have to get into a our groups we made our board game in and now digitise the board game we designed. It has to have network capabilities so it can be played on different computers.
Rainforest Rampage is the name of our board game. Each player plays as an animal, which is endangered, the map gets slowly deforested and destroyed as the game progreses. The aim is to get as many points as possible. The player gets points by collecting food/water tokens that spread over the map. They have to collect the token that corresponds to their token card. The game ends when a player reaches 200 points, the cards run out or the entire map is deforested. Each player draws a card at the end of every turn and this can have a range of effects from deforesting a tile, to giving a player an extra life, to a ranger coming in and saving a player from losing any lives.
We have discussed making a few changes to try and improve the game.
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Low level programming dev diary 28
Text based adventure dev diary 6
Level design developer diary 3
Game engine programming dev diary 14
Audio-visual production dev diary 7
Audio-Visual Production: Particle System Mesh Spawning Issues
Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)