2 mins
The plan for my level is to make it 4 stages. The town, the cave, the weird location and the chase. The player will work their way through all three areas then once they have been woken up the big creature, they will have to run back trhough all three except they have changed slightly.
The player will enter the town from the beach then have to explore the houses. One of the houses will contrain a power-up that player will have to get order to obtain access to the mansion. Once the player has gained access to the mansion they will have to explore the mansion and gain a second power-up which which will give them access to the cave.
The layout of the cave is meant to seem like a mini maze but actually guide the player in certain direction. Some areas will hvae tokens or crystals in them which the player will use to open the portal at the end.
The weird location will have different physics and potentially have the player. The player will encounter some weak enemies when they first enter the place. Once they have been defeated they player will gain the power to attract or repel objects. This power will needed to be used to navgate the level. The creature will be at the end of the level where the player will wake them up. This will lead to the chase part of the level.
The chase part of the level will require the player to use all power-ups they have aquired. The player will go back to the cave then go through back to the cave to the mansion then run to the boat and escape the island and the creature.
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Low level programming dev diary 28
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Posted on 20 Feb 2020Low level programming dev diary (28) Text based adventure dev diary (6) Level design developer diary (3) Post mortem (4) Ex-machina dev diary (11) Game engine programming dev diary (14) Network game dev diary (11) Audio-visual production dev diary (7)