Playground Platformer is a game I designed during summer 2018. It was made in visual studio using the ASGE framework I have been working with the previous year.
It is a single and multiplayer game (local 2 player) where the aim is to get the highest score possible whilst without falling down. It is a endless platformer with a leaderboard so you can see where you have placed. This can be check via the main menu or right after the player loses as it displays the leaderboard with your position form the current attempt (if your score was high enough).
Some of the game mechanics are the moving left, right and jumping but also include wall jumping, boosting and knock back.
Wall Jump - The player can jump of either side of the game scene so if a platform is too far up to jump straight up there the player could use the wall to jump off and gain extra height.
Boost - The boost is a horizontal boost left or right which enables the player to dash to platforms that they otherwise wouldn’t be able to reach with a normal jump.
Knock Back - This is only available in the multiplayer mode where the players can knock each other back with a by hitting them. If this happens the player that got hit will be forced backwards and slightly upwards potentially forcing them off the platform and into danger. Careful though both players both hit each at the same time causing both players to be knocked back so if you want to go for a knock back you could potentially rick being hit back yourself.
This game was made for educational purposes, for me show my improvement as a games developer and so this was not made for any commercial purposes.
Date: Sep 30, 2018
Author: Lewis Bond
Categories: project
Tagged: ASGE, Fun, C++, ASGE, Playground Platformer, Visual Studio
Client:
Website: https://github.com/lbondi7