The original breakout game I made was done for my ESD module back in Feb 2018. It was a quite a mess of a code base and also was done all in one class which is never good. I remember it being entertaining to do at the time and also struggling with some stuff like collision and spawning in the blocks.
Even though I struggled with breakout I did learn about/consolidate my knowledge on:
After seeings one of the first years breakout I decided to revamp my old one to make it more fun. I have incorporated some of the techniques and skills, I picked up since I last did breakout:
In the future, I am going to remake all my games an form ESD and also improve on this by adding a full leaderboard, level builder, more levels, more power ups and much more.
This game was made for educational purposes, for me show my improvement as a games developer and so this was not made for any commercial purposes.
Date: Feb 28, 2019
Author: Lewis Bond
Categories: project
Tagged: Fun, ASGE, C++, Visual Studio, ESD, University
Client:
Website: https://github.com/lbondi7