Breakout

Breakout


Original

The original breakout game I made was done for my ESD module back in Feb 2018. It was a quite a mess of a code base and also was done all in one class which is never good. I remember it being entertaining to do at the time and also struggling with some stuff like collision and spawning in the blocks.

Images

This shows what the original game looked like.

What I learned

Even though I struggled with breakout I did learn about/consolidate my knowledge on:

  • Collision
  • Vectors
  • Arrays
  • Bounding Boxes
  • Gameplay

Remake

After seeings one of the first years breakout I decided to revamp my old one to make it more fun. I have incorporated some of the techniques and skills, I picked up since I last did breakout:

  • Scene Manager
  • Pause State
  • Leaderboard
  • Power Ups

Images

This shows what the remake game looks like.

Gameplay


Future

In the future, I am going to remake all my games an form ESD and also improve on this by adding a full leaderboard, level builder, more levels, more power ups and much more.

GAMPLAY VIDEO


This game was made for educational purposes, for me show my improvement as a games developer and so this was not made for any commercial purposes.

Project Details

Date: Feb 28, 2019

Author: Lewis Bond

Categories: project

Tagged: Fun, ASGE, C++, Visual Studio, ESD, University

Client:

Website: https://github.com/lbondi7

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