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Lewis Bond
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Portfolio
Some of the awesome projects I've worked on.
Hybrid Soft Shadow Renderer
A Hybrid Soft Shadow Renderer that uses Shadow Mapping and Ray Tracing.
Don't Walk By
A lemmings style game made by everyone in the cohort at univeristy.
Vulkan Particle System
A Particle System built in Vulkan that runs on the GPU.
Deforestation VR Oculus Quest
A VR experience about deforestation made for the Oculus Quest.
CPU Ray Tracer
A CPU ray tracer built using c++.
Foundry Frenzy
A game based around the Foundry in UWE.
Spider Man
A demake spiderman game.
Mario Kart Direct X
A rendition of the classic game Mario Kart for Direct X 12
RAINFOREST RAMPAGE
A network game based on our board game we designed
Breakout
A 2D game where the player has to bounce a ball to break blocks
Deity: Become One
A physics platformer based around the themes of being a god and manipulation
Particle System Designer
A particle system designer I made for game engine architecture
TEXT BASED ADEVNTURE GAME
A text based adeventure game on an abandoned spaceship
PLAYGROUND PLATFORMER
A simple 2D platformer